MindRover Known Bugs List
Open Issues:
Fixed in V1.07
Fixed in V1.06
Fixed in V1.05
Fixed in V1.02
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|
GeForce Crash
| Description: |
MindRover crashes on start up with a GeForce 3D accelerator
card. |
| Work-around: |
The GeForce 3d accelerator supports SO MANY OpenGL extensions
that MindRover gets confused just writing them to the log.
Goto the downloads
page and download a registry entry called "nologs.reg".
Double-click on it to start, and say "Yes" when it asks if
you're sure.
This prevents MR from writing to its log file at all. Not
so good if you're trying to help us track down other problems,
but at least it won't crash. |
| Status: |
Logged in bugtracking (KFQ397)
Fixed in v1.02 |
Second Tutorial Crash
| Description: |
I consistently get a game (not system) crash
when I load the second (track sensors) tutorial for the SECOND
TIME. |
| Work-around: |
For now, don't run the second tutorial more
than once. So far this has been reported on Voodoo III and
Banshee boards. This indicates a problem which may occur at
other times during game play as well. |
| Status: |
3dfx has fixed it... please check
their website for latest driver releases. Also be sure to
update your DirectX driver from Microsoft as well. |
Autorun
searches for the CD
| Description: |
After starting MindRover with the autorun feature,
if you finish playing the game and remove the CD, later on
(like during a shutdown), autorun will want the CD and may
cause the blue screen of death. Autorun doesn't shut down
after starting, it just minimizes itself. |
| Work-around: |
Close down the Autorun program |
| Status: |
Logged in bugtracking (KFQ402).
This can only be fixed for the next CD build. |
TextBox Editing
| Description: |
The text editor window used to enter
vehicle descriptions needs some work on its wordwrapping.
Go to the middle of a description and edit it by typing some
additional text. Then check the repeated text that appears
at the end of the description. |
| Work-around: |
Go back and delete unwanted text |
| Status: |
Some fixes will be in v1.05 |
Slow Motion text
| Description: |
The words 'Slow Motion' appear in the upper left of the
screen from time to time, and it doesn't seem to correspond
to frame rate. |
| Work-around: |
Ignore this. What we were trying to do was to tell you when
your computer's frame rate wasn't able to keep up with the
physics. But it isn't working properly. |
| Status: |
I think we will eliminate this message. (KJK21)
Fixed in v1.02 |
Windows Mouse
| Description: |
I sometimes get a windows mouse icon overlaid on the screen. |
| Work-around: |
Ignore it. This sometimes happens if something else is happening
on your computer while you are playing MindRover (such as
a screensaver, or aim message). |
| Status: |
We hope this is fixed in V1.05. |
Missing Components
| Description: |
I made a vehicle with a sonar, a loop timer, a few lasers
and a machine gun. All was well but I was through with the
vehicle and deleted it. When I went back to make a new vehicle,
the components I had on the vehicle I deleted were no longer
there. |
| Work-around: |
Quit MR and restart, the components will return. |
| Status: |
Fixed in next release. (KJK6)
Fixed in v1.02 |
Quarry Battle Scoring
| Description: |
In Quarry Battle, when the computer scores the third point,
the score jumps to 4 instead of 3 and the game just continues. |
| Work-around: |
There is no work-around (but at least you always win!). |
| Status: |
Fixed in upcoming patch 1.01. (KJK13)
Fixed in v1.02 as well. |
Shooting through Walls
| Description: |
The machine gun and the laser are able to hit a vehicle
on the other side of a wall or obstacle. |
| Work-around: |
|
| Status: |
Put in bugtracker. (KJK15)
Fixed in v1.02 |
Logical Component Input
| Description: |
I tried to pass a 1 value from a Variable into a LogicalNOT
the game crashed with a message saying in effect "don't pass
float values to Logical operators." |
| Work-around: |
The logical components need true/false, boolean values. |
| Status: |
Fixed in upcoming patch 1.01 (KJK16)
Fixed in v1.02 as well. |
Wrong F1 Help
| Description: |
When I first choose a new scenario and then click on F1
help, I get help for some component, not the for the scenario. |
| Work-around: |
Click on the scenario again, and then F1. After loading
a new scenario, valid vehicles and components are also loaded.
To get the focus back to the scenario, just click on it again. |
| Status: |
Logged in bugtracking. (KJK17)
Fixed in v1.02 |
Math Component Range
| Description: |
Math component ranges are limited to +/- 99 instead of +/-
180. |
| Work-around: |
Use extra components to add up to the amount you need. |
| Status: |
Logged in bugtracking (KJK23)
Fixed in v1.02 |
Sound/Music Sliders
| Description: |
Music volume slider has no effect. |
| Work-around: |
You can set the music volume from windows before starting
MindRover. This may be true for the demo, but work fine for
the game since the demo uses Midi music and the game uses
Red Book Audio. |
| Status: |
Logged in bugtracking (KJK9/10)
Fixed in v1.02 (still may not work for demo) |
Capture
the Flag
| Description: |
If one team member has a LootCarrier and the other doesn't,
it can result in a situation where the vehicle carrying
the flag thinks he has handed it off to his teammate,
but he is still holding the flag and can't drop it or
score with it. |
| Work-around: |
None. Replay the match. |
| Status: |
Fixed in V1.05. |
Renamed
vehicles lost
| Description: |
If you change the name of a rover, remove it from
its team slot, then quit MR using F12, the rover is
deleted. |
| Work-around: |
If you leave the renamed vehicle in the slot when
you exit the game, it will not be deleted. |
| Status: |
Fixed in v1.05 (KJK025) |
Sonar Angle
| Description: |
I found that the sonar is sweeping through angles
(it looks like) 90 to 180, after the first pass. It
never comes forward again, and it doesn't seem to pass
over the 180 mark. |
| Work-around: |
|
| Status: |
Fixed in v1.05 -- no speed or angle rotation limits |
Random Start
| Description: |
If I quit and restart MindRover and then immediately
run a scenario for which I have already designed a vehicle,
the actual running of the scenario is identical each
time I completely quit and restart the game. |
| Work-around: |
|
| Status: |
Fixed in upcoming patch 1.01. (KJK4)
Fixed in v1.02 |
Vechicle cameras get
confused
| Description: |
After a while when running in a scenario, my camera
gets confused (maybe when both vehicles die at the same
time) and the camera controls reverse or all point to
the same vehicle. |
| Work-around: |
|
| Status: |
Logged. (KFQ396), fixed in v1.06 |
back
Camera
flies off into space
| Description: |
Sometimes when you take control of the camera with
shift-0, the camera will zoom off into space |
| Work-around: |
Hit 1 or 2 (or shift-1 or shift-2) to get back into
the arena. |
| Status: |
Logged. |
Long text
tokens can crash the game.
| Description: |
If you have a text token that's too long to wrap
well at your screen resolution, the game may assert
in TextBox.cpp, line 1275 with "remaining >= nonWhiteLength". |
| Work-around: |
Break up the long token into separate, shorter words
that will wrap better. |
| Status: |
Fixed in V1.05 |
back
Machine
gun rotation is not being restrained.
| Description: |
The machine gun is not being restrained to +/-
45 degrees rotation. |
| Work-around: |
Exhibit self-restraint and don't set its angle
outside this range. :-) |
| Status: |
Fixed in upcoming patch 1.01 (KJK0027)
Fixed in v1.02 |
Quotes are
permitted in description.
| Description: |
Using quotation marks in a Rover's description
causes a compilation error and loss of future editing
capability. |
| Work-around: |
Don't use quotes; they're supposed to be illegal
characters. |
| Status: |
Fixed in v1.05 |
Going Through the
Hockey Net
| Description: |
In the hockey scenario, vehicles and the puck can travel
through the sides of the net inappropriately. |
| Work-around: |
None. |
| Status: |
Logged in bugtracking |
back
Sonar pings invisible
objects
| Description: |
Sometimes the sonar pings off invisible objects -- such
as the area near waypoint A in GoldRush, or various points
around the track in race scenarios. |
| Work-around: |
None. We need to fix sonar to ignore invisible objects
(there really are objects there, the scenario is using them
to make decisions, but sonar needs to ignore them) |
| Status: |
Fixed in v1.05 |
back
RangeTest Min/Max
are integers
| Description: |
You can't set a non-integer range for
the RangeTest component (for instance .2 min to 2.5
max) |
| Work-around: |
Use variables and multiply your input
to the RangeTest component by 10; set the min/max appropriately |
| Status: |
We are changing RangeTest to use non-integer
values in v1.06. |
TreadControl doesn't
limit values
| Description: |
TreadControl is allowing the LeftTread and RightTread properties
to be set to values >100 at runtime. |
| Work-around: |
none |
| Status: |
Fixed in 1.05 (KJK0041) |
Memory Leak
| Description: |
The game gets slow or takes a long time to shut down after
playing a long time. |
| Work-around: |
Exit MindRover and restart every once in a while. |
| Status: |
Fixed in 1.05 |
Collisions not always
detected
| Description: |
Sometimes collisions are not detected - for instance when
a vehicle goes over loot and doesn't pick it up, or when a
rocket goes through a vehicle without exploding. |
| Work-around: |
none |
| Status: |
Fixed in 1.05 |
Compile error
| Description: |
Draw a wire from one component to another. If the default
is to copy-on-change from Output to Input and you change
it so that the wire activates the dest instead, then the
vehicle may not compile when you hit "GO". |
| Work-around: |
If you highlight the suspect wire, click on 'Value' and
then set the properties that you really want, it will fix
this problem and the vehicle should compile. |
| Status: |
Fixed in 1.05 |
Can't win hallway
race
| Description: |
Sometimes a vehicle can make it around the hallway track
and beat the opponent, but it doesn't register as a win.
This happens because the invisible track sensors don't
register that the vehicle has passed. The winning condition
requires that the vehicle pass all these checkpoints in
order. The games sensors are not basically not covering
the entire width of the track. |
| Work-around: |
Save your vehicle and when the patch comes out, try
it again. Or create a vehicle that stays pretty much in
the middle of the track. |
| Status: |
Fixed in 1.05 |
Bump Sensor
detects invisible things
| Description: |
Sometimes the BumpSensor seems to bump into invisible
things or start/finish lines. |
| Work-around: |
The start and finish line as well as a few points
around a track in any race scenario includes some invisible
objects that let us determine if each vehicle is going
around the entire track in the right direction. Unfortunately,
the BumpSensor can detect these things. We don't have
a fix for this yet. |
| Status: |
Logged. |
Alt Tab crashes
a voodoo III/5 card
| Description: |
If you try to use ALT TAB to change windows with
a Voodoo III or 5, the game crashes |
| Work-around: |
The only work around is not to use ALT TAB or to
use windowed mode. 3dfx has told us they fixed this,
but new drivers have not been released as of Oct 2000.
|
| Status: |
Logged. |
You can't
rename wires
| Description: |
You can rename components and vehciles, but you
can't rename wires |
| Work-around: |
There is none. We will look at this as a feature
request for the next version |
| Status: |
Logged. |
Thruster
exhaust doesn't appear in the right place
| Description: |
The Thruster doesn't always point in the right
direction if you have rotated it while placing it
on your vehicle. |
| Work-around: |
|
| Status: |
Fixed in v1.06 |
Script
Timeout capability
| Description: |
It would be very helpful to have a script timout
capability for scripting multiple games... then
if the scenario doesn't end on its own, it can
timeout. |
| Work-around: |
|
| Status: |
Added in v1.06 |
Very
complex rovers start acting funny
| Description: |
Sometimes with a very complex rover you will
find that things aren't behaving as expected.
The rover may respawn itself outside of the
arena or just may not follow its own logic.
If you look in the mindrov.log file you will
see a message "Out of memory in VM heap". |
| Work-around: |
Remove some logic components and wiring. |
| Status: |
We made the maximum VM size more than twice
as large in v1.06, and added better message
to the player if this limit is reached. |
TrackSensor
doesn't work properly when you rotate it
| Description: |
If you rotate a TrackSensor while placing
it on the vehicle, then the TrackSensor always
looks forward. The line is going in the right
direction but the TrackSensor is really pointed
forward. |
| Work-around: |
Don't rotate the TrackSensors when you place
them. Instead use the property setting in
the Wiring screen to set the rotation. This
works correctly. |
| Status: |
KJK0002, Fixed in v1.06 |
MindRover
crashes with too many vehicles to load
| Description: |
If you have lots of vehicles in your login
directory, you may run into a bug that was
just introduced in v1.06 where MindRover
will crash when trying to run or load the
vehicles |
| Work-around: |
The only thing you can do for now is to
move some of the vehicles out of your login
directory. |
| Status: |
To be fixed in v1.07 |
You
can't run v1.06 from the v1.02 CD
| Description: |
If you installed the game originally from
the v1.00 or v1.02 CD, then upgraded to
v1.06, you can't run the game from the CD
autorun. |
| Work-around: |
Run the game from the Start menu or Explorer |
| Status: |
Investigating better options |
DemoV106
second tutorial is broken
| Description: |
In the demo, when you click on the TrackSensors
scenario (in the tutorials) there are no
chassis or opponent and you can't run this
tutorial. |
| Work-around: |
Run the other scenarios. |
| Status: |
This will be back in the next demo version.
But by then you won't need this tutorial!
Fixed in v1.07 |
Upgrade
V1.06 doesn't work with Matrox G400
| Description: |
After installing the upgrade V1.06, G400
graphics cards crash on startup of MindRover. |
| Work-around: |
Run the settings program and use the 'simulated
openGL' option. |
| Status: |
Fixed in V1.07 |
Weird
F1 help message
| Description: |
After pressing F1 for help and then Escape
to quit the help screen, the next time you
press F1 you get a weird help message. |
| Work-around: |
Don't use Escape to close the help window.
There is a "close" button on the
lower right of the help window, or use F1
a second time to close the window. |
| Status: |
Fixed in v1.07 |
Vehicle
description text gets messed up
| Description: |
If you make any edits in the vehicle description,
then the formatting (extra spaces between
paragraphs, etc) does not get saved. |
| Work-around: |
none |
| Status: |
Fixed in v1.07 |
Keyboard
entry gets extra keys on some NT machines
| Description: |
With some NT systems, when you hit a key
on the keyboard it appears to hang. Or if
you are editing text in a text box you get
lots of extra keys.
|
| Work-around: |
There is a registry setting you can make
to work around this problem: keyrepeat.reg
(you can get it from the downloads page). |
| Status: |
Logged in bugtracking |
Matrox
G400 drivers are buggy
| Description: |
The latest version of Matrox G400 drivers
(6.04.029, Sept 2000) have polygon displaying
problems. You may see missing or strangely
placed polygons.
|
| Work-around: |
Run the 'Settings.exe' program from the
MindRover installed directory and choose the
'simulated openGL' setting. When Matrox comes
out with new drivers you can go back to the
'standard' setting. |
| Status: |
Logged in bugtracking; Matrox is aware of
the problem and working on it. |
Proximity
Radar detects
in 180 instead of 360 degree arc
| Description: |
The proximity radar is only
able to detect up to 180 degrees
|
| Work-around: |
none; patch available |
| Status: |
There is a patch available on
the downloads page. |
Vehicle
mysteriously hits Waypoint
| Description: |
When a scenario moves a vehicle,
the vehicle mistakenly registers HitWaypoint.
|
| Work-around: |
none; avoid having the rover
be moved over a Waypoint. |
| Status: |
Logged in bugtracking |
back
When
upgrading to Win2K MindRover stops working
| Description: |
After upgrading to Win2K, MindRover
sometimes crashes.
|
| Work-around: |
We're still working on why this
happens, but an uninstall and reinstall of
MindRover should get you going again. Please
use the mruninstall.exe program and make sure
you save your vehicles directory. |
| Status: |
Logged in bugtracking |
back
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